Struct SceneLoader::RigidBodyData
Defined in File SceneLoader.h
Nested Relationships
This struct is a nested type of Class SceneLoader.
Struct Documentation
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struct RigidBodyData
Public Members
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unsigned int m_id
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std::string m_modelFile
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bool m_flatShading
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bool m_isDynamic
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Real m_density
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Vector3r m_x
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Quaternionr m_q
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Vector3r m_scale
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Vector3r m_v
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Vector3r m_omega
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Real m_restitutionCoeff
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Real m_frictionCoeff
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int m_collisionObjectType
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std::string m_collisionObjectFileName
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bool m_testMesh
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Vector3r m_collisionObjectScale
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bool m_invertSDF
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Real m_thicknessSDF
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Eigen::Matrix<unsigned int, 3, 1, Eigen::DontAlign> m_resolutionSDF
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nlohmann::json m_json
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unsigned int m_id