Program Listing for File LineModel.cpp

Return to documentation for file (Simulation/LineModel.cpp)

#include "LineModel.h"
#include "PositionBasedDynamics/PositionBasedRigidBodyDynamics.h"
#include "PositionBasedDynamics/PositionBasedDynamics.h"
#include "TriangleModel.h"

using namespace PBD;

LineModel::LineModel()
{
    m_restitutionCoeff = static_cast<Real>(0.6);
    m_frictionCoeff = static_cast<Real>(0.2);
}

LineModel::~LineModel(void)
{

}

LineModel::Edges& LineModel::getEdges()
{
    return m_edges;
}

void LineModel::initMesh(const unsigned int nPoints, const unsigned int nQuaternions, const unsigned int indexOffset, const unsigned int indexOffsetQuaternions, unsigned int* indices, unsigned int* indicesQuaternions)
{
    m_nPoints = nPoints;
    m_nQuaternions = nQuaternions;
    m_indexOffset = indexOffset;
    m_indexOffsetQuaternions = indexOffsetQuaternions;

    m_edges.resize(nPoints - 1);

    for (unsigned int i = 0; i < nPoints-1; i++)
    {
        m_edges[i] = OrientedEdge(indices[2*i], indices[2*i + 1], indicesQuaternions[i]);
    }
}

unsigned int LineModel::getIndexOffset() const
{
    return m_indexOffset;
}

unsigned LineModel::getIndexOffsetQuaternions() const
{
    return m_indexOffsetQuaternions;
}