Program Listing for File AABB.h

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#ifndef __AABB_H__
#define __AABB_H__

#include "Common/Common.h"

namespace PBD
{
    class AABB
    {
    public:
        Vector3r m_p[2];

        AABB& operator = (const AABB& aabb)
        {
            m_p[0] = aabb.m_p[0];
            m_p[1] = aabb.m_p[1];
            return *this;
        }

        static bool pointInAABB(const AABB& a, const Vector3r& p)
        {
            if ((p[0] < a.m_p[0][0]) || (p[1] < a.m_p[0][1]) || (p[2] < a.m_p[0][2]))
                return false;
            if ((p[0] > a.m_p[1][0]) || (p[1] > a.m_p[1][1]) || (p[2] > a.m_p[1][2]))
                return false;
            return true;
        }

        static void getEdge(const AABB& a, char i, Vector3r& p1, Vector3r& p2)
        {
            char c1, c2;
            getEdgeIndex(i, c1, c2);
            cornerPoint(a, c1, p1);
            cornerPoint(a, c2, p2);
        }

        static void getEdgeIndex(char i, char& p1, char& p2)
        {
            //                         0    1    2    3    4    5    6    7    8    9    10   11
            static char index[12*2] = {0,1, 0,2, 1,3, 2,3, 0,4, 1,5, 2,6, 3,7, 4,5, 4,6, 5,7, 6,7};
            p1 = index[2*i+0];
            p2 = index[2*i+1];
        }

        static void cornerPoint(const AABB& a, char i, Vector3r& p)
        {
            switch (i)
            {
            case 0:
                p = Vector3r(a.m_p[0][0], a.m_p[0][1], a.m_p[0][2]);
                break;
            case 1:
                p = Vector3r(a.m_p[1][0], a.m_p[0][1], a.m_p[0][2]);
                break;
            case 2:
                p = Vector3r(a.m_p[0][0], a.m_p[1][1], a.m_p[0][2]);
                break;
            case 3:
                p = Vector3r(a.m_p[1][0], a.m_p[1][1], a.m_p[0][2]);
                break;
            case 4:
                p = Vector3r(a.m_p[0][0], a.m_p[0][1], a.m_p[1][2]);
                break;
            case 5:
                p = Vector3r(a.m_p[1][0], a.m_p[0][1], a.m_p[1][2]);
                break;
            case 6:
                p = Vector3r(a.m_p[0][0], a.m_p[1][1], a.m_p[1][2]);
                break;
            case 7:
                p = Vector3r(a.m_p[1][0], a.m_p[1][1], a.m_p[1][2]);
                break;
            }
        }

        static FORCE_INLINE bool intersection(const AABB& a1, const AABB& a2)
        {
            for(char i=0;i<3;i++)
            {
                const Real min0 = a1.m_p[0][i];
                const Real max0 = a1.m_p[1][i];
                const Real min1 = a2.m_p[0][i];
                const Real max1 = a2.m_p[1][i];
                if (((max0 < min1) || (min0 > max1)))
                    return false;
            }
            return true;
        }
    };
}

#endif