Program Listing for File MathFunctions.cpp

Return to documentation for file (PositionBasedDynamics/MathFunctions.cpp)

#include "MathFunctions.h"
#include <cfloat>

using namespace PBD;

// MathFunctions

// ----------------------------------------------------------------------------------------------
void MathFunctions::jacobiRotate(Matrix3r &A, Matrix3r &R, int p, int q)
{
    // rotates A through phi in pq-plane to set A(p,q) = 0
    // rotation stored in R whose columns are eigenvectors of A
    if (A(p, q) == 0.0)
        return;

    Real d = (A(p, p) - A(q, q)) / (static_cast<Real>(2.0)*A(p, q));
    Real t = static_cast<Real>(1.0) / (fabs(d) + sqrt(d*d + static_cast<Real>(1.0)));
    if (d < 0.0) t = -t;
    Real c = static_cast<Real>(1.0) / sqrt(t*t + 1);
    Real s = t*c;
    A(p, p) += t*A(p, q);
    A(q, q) -= t*A(p, q);
    A(p, q) = A(q, p) = 0.0;
    // transform A
    int k;
    for (k = 0; k < 3; k++) {
        if (k != p && k != q) {
            Real Akp = c*A(k, p) + s*A(k, q);
            Real Akq = -s*A(k, p) + c*A(k, q);
            A(k, p) = A(p, k) = Akp;
            A(k, q) = A(q, k) = Akq;
        }
    }
    // store rotation in R
    for (k = 0; k < 3; k++) {
        Real Rkp = c*R(k, p) + s*R(k, q);
        Real Rkq = -s*R(k, p) + c*R(k, q);
        R(k, p) = Rkp;
        R(k, q) = Rkq;
    }
}

// ----------------------------------------------------------------------------------------------
void MathFunctions::eigenDecomposition(const Matrix3r &A, Matrix3r &eigenVecs, Vector3r &eigenVals)
{
    const int numJacobiIterations = 10;
    const Real epsilon = static_cast<Real>(1e-15);

    Matrix3r D = A;

    // only for symmetric matrices!
    eigenVecs.setIdentity();    // unit matrix
    int iter = 0;
    while (iter < numJacobiIterations) {    // 3 off diagonal elements
        // find off diagonal element with maximum modulus
        int p, q;
        Real a, max;
        max = fabs(D(0, 1));
        p = 0; q = 1;
        a = fabs(D(0, 2));
        if (a > max) { p = 0; q = 2; max = a; }
        a = fabs(D(1, 2));
        if (a > max) { p = 1; q = 2; max = a; }
        // all small enough -> done
        if (max < epsilon) break;
        // rotate matrix with respect to that element
        jacobiRotate(D, eigenVecs, p, q);
        iter++;
    }
    eigenVals[0] = D(0, 0);
    eigenVals[1] = D(1, 1);
    eigenVals[2] = D(2, 2);
}

void MathFunctions::polarDecomposition(const Matrix3r &A, Matrix3r &R, Matrix3r &U, Matrix3r &D)
{
    // A = SR, where S is symmetric and R is orthonormal
    // -> S = (A A^T)^(1/2)

    // A = U D U^T R

    Matrix3r AAT;
    AAT(0, 0) = A(0, 0)*A(0, 0) + A(0, 1)*A(0, 1) + A(0, 2)*A(0, 2);
    AAT(1, 1) = A(1, 0)*A(1, 0) + A(1, 1)*A(1, 1) + A(1, 2)*A(1, 2);
    AAT(2, 2) = A(2, 0)*A(2, 0) + A(2, 1)*A(2, 1) + A(2, 2)*A(2, 2);

    AAT(0, 1) = A(0, 0)*A(1, 0) + A(0, 1)*A(1, 1) + A(0, 2)*A(1, 2);
    AAT(0, 2) = A(0, 0)*A(2, 0) + A(0, 1)*A(2, 1) + A(0, 2)*A(2, 2);
    AAT(1, 2) = A(1, 0)*A(2, 0) + A(1, 1)*A(2, 1) + A(1, 2)*A(2, 2);

    AAT(1, 0) = AAT(0, 1);
    AAT(2, 0) = AAT(0, 2);
    AAT(2, 1) = AAT(1, 2);

    R.setIdentity();
    Vector3r eigenVals;
    eigenDecomposition(AAT, U, eigenVals);

    Real d0 = sqrt(eigenVals[0]);
    Real d1 = sqrt(eigenVals[1]);
    Real d2 = sqrt(eigenVals[2]);
    D.setZero();
    D(0, 0) = d0;
    D(1, 1) = d1;
    D(2, 2) = d2;

    const Real eps = static_cast<Real>(1e-15);

    Real l0 = eigenVals[0]; if (l0 <= eps) l0 = 0.0; else l0 = static_cast<Real>(1.0) / d0;
    Real l1 = eigenVals[1]; if (l1 <= eps) l1 = 0.0; else l1 = static_cast<Real>(1.0) / d1;
    Real l2 = eigenVals[2]; if (l2 <= eps) l2 = 0.0; else l2 = static_cast<Real>(1.0) / d2;

    Matrix3r S1;
    S1(0, 0) = l0*U(0, 0)*U(0, 0) + l1*U(0, 1)*U(0, 1) + l2*U(0, 2)*U(0, 2);
    S1(1, 1) = l0*U(1, 0)*U(1, 0) + l1*U(1, 1)*U(1, 1) + l2*U(1, 2)*U(1, 2);
    S1(2, 2) = l0*U(2, 0)*U(2, 0) + l1*U(2, 1)*U(2, 1) + l2*U(2, 2)*U(2, 2);

    S1(0, 1) = l0*U(0, 0)*U(1, 0) + l1*U(0, 1)*U(1, 1) + l2*U(0, 2)*U(1, 2);
    S1(0, 2) = l0*U(0, 0)*U(2, 0) + l1*U(0, 1)*U(2, 1) + l2*U(0, 2)*U(2, 2);
    S1(1, 2) = l0*U(1, 0)*U(2, 0) + l1*U(1, 1)*U(2, 1) + l2*U(1, 2)*U(2, 2);

    S1(1, 0) = S1(0, 1);
    S1(2, 0) = S1(0, 2);
    S1(2, 1) = S1(1, 2);

    R = S1*A;

    // stabilize
    Vector3r c0, c1, c2;
    c0 = R.col(0);
    c1 = R.col(1);
    c2 = R.col(2);

    if (c0.squaredNorm() < eps)
        c0 = c1.cross(c2);
    else if (c1.squaredNorm() < eps)
        c1 = c2.cross(c0);
    else
        c2 = c0.cross(c1);
    R.col(0) = c0;
    R.col(1) = c1;
    R.col(2) = c2;
}

Real MathFunctions::oneNorm(const Matrix3r &A)
{
    const Real sum1 = fabs(A(0,0)) + fabs(A(1,0)) + fabs(A(2,0));
    const Real sum2 = fabs(A(0,1)) + fabs(A(1,1)) + fabs(A(2,1));
    const Real sum3 = fabs(A(0,2)) + fabs(A(1,2)) + fabs(A(2,2));
    Real maxSum = sum1;
    if (sum2 > maxSum)
        maxSum = sum2;
    if (sum3 > maxSum)
        maxSum = sum3;
    return maxSum;
}

Real MathFunctions::infNorm(const Matrix3r &A)
{
    const Real sum1 = fabs(A(0, 0)) + fabs(A(0, 1)) + fabs(A(0, 2));
    const Real sum2 = fabs(A(1, 0)) + fabs(A(1, 1)) + fabs(A(1, 2));
    const Real sum3 = fabs(A(2, 0)) + fabs(A(2, 1)) + fabs(A(2, 2));
    Real maxSum = sum1;
    if (sum2 > maxSum)
        maxSum = sum2;
    if (sum3 > maxSum)
        maxSum = sum3;
    return maxSum;
}

void MathFunctions::polarDecompositionStable(const Matrix3r &M, const Real tolerance, Matrix3r &R)
{
    Matrix3r Mt = M.transpose();
    Real Mone = oneNorm(M);
    Real Minf = infNorm(M);
    Real Eone;
    Matrix3r MadjTt, Et;
    do
    {
        MadjTt.row(0) = Mt.row(1).cross(Mt.row(2));
        MadjTt.row(1) = Mt.row(2).cross(Mt.row(0));
        MadjTt.row(2) = Mt.row(0).cross(Mt.row(1));

        Real det = Mt(0,0) * MadjTt(0,0) + Mt(0,1) * MadjTt(0,1) + Mt(0,2) * MadjTt(0,2);

        if (fabs(det) < 1.0e-12)
        {
            Vector3r len;
            unsigned int index = 0xffffffff;
            for (unsigned int i = 0; i < 3; i++)
            {
                len[i] = MadjTt.row(i).squaredNorm();
                if (len[i] > 1.0e-12)
                {
                    // index of valid cross product
                    // => is also the index of the vector in Mt that must be exchanged
                    index = i;
                    break;
                }
            }
            if (index == 0xffffffff)
            {
                R.setIdentity();
                return;
            }
            else
            {
                Mt.row(index) = Mt.row((index + 1) % 3).cross(Mt.row((index + 2) % 3));
                MadjTt.row((index + 1) % 3) = Mt.row((index + 2) % 3).cross(Mt.row(index));
                MadjTt.row((index + 2) % 3) = Mt.row(index).cross(Mt.row((index + 1) % 3));
                Matrix3r M2 = Mt.transpose();
                Mone = oneNorm(M2);
                Minf = infNorm(M2);
                det = Mt(0,0) * MadjTt(0,0) + Mt(0,1) * MadjTt(0,1) + Mt(0,2) * MadjTt(0,2);
            }
        }

        const Real MadjTone = oneNorm(MadjTt);
        const Real MadjTinf = infNorm(MadjTt);

        const Real gamma = sqrt(sqrt((MadjTone*MadjTinf) / (Mone*Minf)) / fabs(det));

        const Real g1 = gamma* static_cast<Real>(0.5);
        const Real g2 = static_cast<Real>(0.5) / (gamma*det);

        for (unsigned char i = 0; i < 3; i++)
        {
            for (unsigned char j = 0; j < 3; j++)
            {
                Et(i,j) = Mt(i,j);
                Mt(i,j) = g1*Mt(i,j) + g2*MadjTt(i,j);
                Et(i,j) -= Mt(i,j);
            }
        }

        Eone = oneNorm(Et);

        Mone = oneNorm(Mt);
        Minf = infNorm(Mt);
    } while (Eone > Mone * tolerance);

    // Q = Mt^T
    R = Mt.transpose();
}

void MathFunctions::svdWithInversionHandling(const Matrix3r &A, Vector3r &sigma, Matrix3r &U, Matrix3r &VT)
{

    Matrix3r AT_A, V;
    AT_A = A.transpose() * A;

    Vector3r S;

    // Eigen decomposition of A^T * A
    eigenDecomposition(AT_A, V, S);

    // Detect if V is a reflection .
    // Make a rotation out of it by multiplying one column with -1.
    const Real detV = V.determinant();
    if (detV < 0.0)
    {
        Real minLambda = REAL_MAX;
        unsigned char pos = 0;
        for (unsigned char l = 0; l < 3; l++)
        {
            if (S[l] < minLambda)
            {
                pos = l;
                minLambda = S[l];
            }
        }
        V(0, pos) = -V(0, pos);
        V(1, pos) = -V(1, pos);
        V(2, pos) = -V(2, pos);
    }

    if (S[0] < 0.0) S[0] = 0.0;     // safety for sqrt
    if (S[1] < 0.0) S[1] = 0.0;
    if (S[2] < 0.0) S[2] = 0.0;

    sigma[0] = sqrt(S[0]);
    sigma[1] = sqrt(S[1]);
    sigma[2] = sqrt(S[2]);

    VT = V.transpose();

    //
    // Check for values of hatF near zero
    //
    unsigned char chk = 0;
    unsigned char pos = 0;
    for (unsigned char l = 0; l < 3; l++)
    {
        if (fabs(sigma[l]) < 1.0e-4)
        {
            pos = l;
            chk++;
        }
    }

    if (chk > 0)
    {
        if (chk > 1)
        {
            U.setIdentity();
        }
        else
        {
            U = A * V;
            for (unsigned char l = 0; l < 3; l++)
            {
                if (l != pos)
                {
                    for (unsigned char m = 0; m < 3; m++)
                    {
                        U(m, l) *= static_cast<Real>(1.0) / sigma[l];
                    }
                }
            }

            Vector3r v[2];
            unsigned char index = 0;
            for (unsigned char l = 0; l < 3; l++)
            {
                if (l != pos)
                {
                    v[index++] = Vector3r(U(0, l), U(1, l), U(2, l));
                }
            }
            Vector3r vec = v[0].cross(v[1]);
            vec.normalize();
            U(0, pos) = vec[0];
            U(1, pos) = vec[1];
            U(2, pos) = vec[2];
        }
    }
    else
    {
        Vector3r sigmaInv(static_cast<Real>(1.0) / sigma[0], static_cast<Real>(1.0) / sigma[1], static_cast<Real>(1.0) / sigma[2]);
        U = A * V;
        for (unsigned char l = 0; l < 3; l++)
        {
            for (unsigned char m = 0; m < 3; m++)
            {
                U(m, l) *= sigmaInv[l];
            }
        }
    }

    const Real detU = U.determinant();

    // U is a reflection => inversion
    if (detU < 0.0)
    {
        //std::cout << "Inversion!\n";
        Real minLambda = REAL_MAX;
        unsigned char pos = 0;
        for (unsigned char l = 0; l < 3; l++)
        {
            if (sigma[l] < minLambda)
            {
                pos = l;
                minLambda = sigma[l];
            }
        }

        // invert values of smallest singular value
        sigma[pos] = -sigma[pos];
        U(0, pos) = -U(0, pos);
        U(1, pos) = -U(1, pos);
        U(2, pos) = -U(2, pos);
    }
}

// ----------------------------------------------------------------------------------------------
Real MathFunctions::cotTheta(const Vector3r &v, const Vector3r &w)
{
    const Real cosTheta = v.dot(w);
    const Real sinTheta = (v.cross(w)).norm();
    return (cosTheta / sinTheta);
}

// ----------------------------------------------------------------------------------------------
void MathFunctions::crossProductMatrix(const Vector3r &v, Matrix3r &v_hat)
{
    v_hat << 0, -v(2), v(1),
        v(2), 0, -v(0),
        -v(1), v(0), 0;
}

// ----------------------------------------------------------------------------------------------
void MathFunctions::extractRotation(const Matrix3r &A, Quaternionr &q,  const unsigned int maxIter)
{
    for (unsigned int iter = 0; iter < maxIter; iter++)
    {
        Matrix3r R = q.matrix();
        Vector3r omega = (R.col(0).cross(A.col(0)) + R.col(1).cross(A.col(1)) + R.col(2).cross(A.col(2))) *
            (1.0 / fabs(R.col(0).dot(A.col(0)) + R.col(1).dot(A.col(1)) + R.col(2).dot(A.col(2)) + 1.0e-9));
        Real w = omega.norm();
        if (w < 1.0e-9)
            break;
        q = Quaternionr(AngleAxisr(w, (1.0 / w) * omega)) * q;
        q.normalize();
    }
}